Lab of Legends was only rolled out in February, but already Riot has expanded it to include a new ultra-challenging difficulty mode and two new starter deck archetypes to play with. Couple those cards with some random augments like ones that give your units powerful keywords like Quick Attack, Regeneration, or, hell, a power that increases the health of any of my attacking minions to match their attack power, and it's easy to make some wickedly fun and unpredictable decks. Like any good roguelike, Lab of Legends encourages you to think outside the box and come up with wacky decks that'll absolutely devastate the computer opponents. This is where I've been spending most of my time for the past few weeks. I'm a bit gobsmacked at how much Runeterra has changed and expanded.
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